The keyboard and mouse interaction works the same way for all focus nodes but can need a more detailed description when it comes to browsing globes since more in depth navigation is required for browsing across the surface of globes.
Orbiting an object is done by clicking the left mouse button and dragging. This can be done at any distance and will result in a horizontal motion across the surface when the camera is close to the surface. The angular speed at which the camera is able to orbit around the globe is proportional to the distance to the surface up to a certain distance at which the angular speed will remain constant. This distance is the same as the distance from the center of the globe to the surface.
Rotating the camera along the reference ellipsoid normal is done using scroll wheel clicking and dragging or using Shift while clicking the left mouse button and dragging along the x-axis of the screen.
Rolling the camera around its local z-axis is done by holding Ctrl while scroll wheel clicking and dragging or holding Ctrl + Shift while clicking the left mouse button and dragging. This is useful when for example correcting a tilted horizon.
Look around freely by holding Ctrl while clicking the left mouse button and dragging. This is useful in free flight to focus in any direction.
The camera can be translated vertically (towards or away from the focus node) by holding the right mouse button and dragging along the y-axis of the screen.
openspace.globebrowsing.goToGeo() can be used to go to a geographic location defined by a latitude, a longitude **and alternatively an **altitude.
openspace.globebrowsing.goToChunk() can be used to go to a specific chunk of the globe defined by an x-coordinate, a y-coordinate, and a level
openspace.navigation.resetCameraDirection() can be used to set the direction to point at the focus node.
When the camera is far from the globe, it will not rotate with it. When it is close, it will follow along the rotation. The cutting point is set by the property
NavigationHandler.OrbitalNavigator.FollowFocusNodeRotationDifference which sets distance in number of radii from the center of the globe.
To see the effect of temporal datasets, navigation through time is necessary. The global time step can be changed using the slider of the property for delta time. Functions to set time are
openspace.time.setDeltaTime(), see script documentation for more info. By default, the keybindings for managing time are space bar for playing and pausing and the numerical keys 1-0 along with Ctrl and Shift modifiers to set delta time.