Navigation: Controlling the Camera
This section will cover controlling the camera in OpenSpace using a mouse and keyboard. A three-button mouse is recommended for easiest use of OpenSpace.
Rotation
- Use the left mouse button and drag your mouse to rotate or orbit around your target.
- The camera will rotate in the direction you drag.
- How far you drag the mouse will determine how fast the camera will move.
Zoom
- Use the right mouse button and drag to zoom closer or further away from your target.
- Dragging down will zoom away, and dragging up will zoom closer.
- How far you drag the mouse will determine how fast the camera moves.
- To zoom quickly, press and hold the ‘Z’ key.
Roll, Yaw, and Pitch
- Hold the CTRL key while dragging with the left mouse button to yaw or pitch the camera.
- Using the middle mouse button (depressing the scroll wheel) lets you roll the camera. If you do not have a third button, you can also roll the camera by holding the SHIFT key and dragging while pressing the left mouse button.
Friction
- By default, friction is enabled when controlling the camera, slowing the camera to a stop after you move it.
- Friction can be toggled independently for Rotation, Zoom, or Roll.
- Click the words in the upper right on-screen dashboard to toggle the type of friction you want to change.
- You can also toggle the friction for Rotation, Zoom, and Roll with the ‘F’, ‘Shift+F’ or ‘Ctrl+F’ keybinds, respectively.
Video
This video shows how using the mouse lets you control the camera.
Video time | Description |
---|---|
0:00 | Rotating around Earth by dragging while holding the left mouse button. |
0:39 | Zooming closer to and further away from Earth by dragging while holding the right mouse button. |
1:06 | Yaw or pitch the camera by pressing CTRL and dragging while holding the left mouse button. |
1:33 | Roll the camera by dragging while pressing the middle mouse button. |
1:42 | Toggle friction on and off by clicking the words in the upper right of the screen. |
3:48 | BONUS: Land on Earth using a combination of controls. |
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